DistortImage

Today I had a little chat with Thomas Pfeiffer, who created the Sandy 3D engine. A while ago I came across his AS2 image-distortion class. Remembering that while implementing hardback-pageflip functionality in my Book component, I decided to port the class to AS3.

Flashmatics Library

Hi welcome to Flashmatics Library where I add snippets and applications as and when I create them. Everything is completely FREE so enjoy!! If you want something in particular let me know and I will keep that in mind when I add more stuff to my library.

Flashr - An ActionScript wrapper for the flickr API

Flashr is an ActionScript 2 wrapper for the Flickr API by Kelvin Luck. It makes it easy to develop Flash applications to display and interact with photos on flickr.com. You do not need to worry about the XML that flickr returns, you deal in sensible objects like Photos, Photosets and Persons.

TweenLite Tween Engine

On the heels of releasing version 5 of TweenLite and TweenFilterLite and investing a lot of time into optimizing performance, I figured I'd take a few minutes to throw together a tool that could demonstrate and quantify any speed differences among a few of the tweening engines out there. Now before you go writing nasty comments about the fact that I didn't include your favorite one, I KNOW! I just didn't have time to download them all, learn the syntax, and include them. Instead, my goal was to post the tool and let the Flash community add to it if they so desire. It should be pretty simple actually. Dowload the source file here: AS2 or AS3. No trickery involved; the same code drives everything except for the tweens themselves. Basically it tweens white "stars" from the center outward at random angles, sizes, and with random delays. When a star's tween ends, it just repositions itself at the center and starts again. You can play with the number of stars and the duration of the tweens to see how the tweening engines handle various types of loads.

the bit-101 Particle class

Here you will find an ActionScript 2.0 class called the Particle class. This class allows you to create some pretty complex (and pretty damn cool) particle animations with minimal effort. The class adds several new properties and a whole bunch of new methods to any movie clip that you assign the class to. As this class is written in AS 2.0, you will need Flash MX 2004 to use it.

APE - Actionscript Physics Engine

APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. APE is written and maintained by Alec Cove.

Speed up Flash with Stage Quality

Ever since the release of Flash 8, I’ve rarely published a Flash project with a HIGH stage quality. If you know why, then you can skim this post and leave me a high-five in the comments, if not then read on … So what’s stage quality I hear some of you asking? Well, you may of seen it feature within the default context menu of the Flash Player. And this small setting defines how certain elements are anti-aliased/smoothed within your Flash application.

AMF3 Specification

XmlRpc in Flex 2/ActionScript 3.0

I needed XmlRpc to work with Flex 2, so I got the one from mattism.com, and in the process of making it work with ActionScript 3.0 (it's written for 2.0) kind of gutted it (Ok, so I've only been working with this whole Flex/AS business for about a week and a half). The gutted part has to do with error/fault handling mostly (I was confused), and also with removing some of the interface/implementation business, sorry, an).

Controlling Flex UIComponent States in ActionScript 3.0

Movie Clip Tweening prototypes - ActionScript 2

HTTP Authentication for HTTP/GET requests using ActionScript 3

I am working on ActionScript3 API for Bloglines services, which requires HTTP Authentication for its two of the services. I was not able to set the header of a HTTP/GET request. Macromedia Flash Player allows you set the header only for POST requests. I discussed this issues with Ted Patrick and he told me how I can us Socket to achieve the desired and he was very kind to give a me code-snippet, which got me started. Thanks Ted.

ActionScript and object-oriented programming - developer center

ActionScript and object-oriented programming

Upload files using flash and javascript - SWFUpload

A small javascript/flash library to get the best of both worlds - The great upload capabilitys of flash and the accessibility and ease of html/css

Adobe - Developer Center : Creating movie clips with reflections in ActionScript 3.0

Adobe - Developer Center : Introducing the Image API in Flash 8

Asual " SWFAddress

A script that enables deep linking for SWF applications. SWFAddress is a small script that sits on top of SWFObject and provides deep linking for Flash websites and applications. In other words it enables the Back, Forward and Reload buttons of the browser and creates unique URLs with page titles that can be sent over email or IM. SWFAddress uses the ExternalInterface functionality introduced in Flash Player 8 and comes with a technique that enables search engine indexing for deep Flash links.

Motion-Twin

MTASC is the first ActionScript 2 Open Source free compiler. It can compile large number of .as class files in a very short time and generate directly the corresponding SWF bytecode without relying on Macromedia Flash or other tools.

asSQL - the first actionscript mySQL driver

ActionScript Architect " Blog Archive " First Person 3D Engine

dispatchEvent " Embed Almost Anything in Your SWF